Saturday, 9 May 2009
Dome Corrected BGE
I've been playing with the latest build of Dalai Felinto's dome corrected Blender Game Engine. This is one of the levels from Yo Frankie. Performance still a bit suspect, even running on Quad Core laptop with Quadro 3700.
We get some stitching errors on reflective objects. If the FOV is increased to 181 degrees, it uses 5 rather 4 tiles, so the stitching is less noticable, if not invisible. Next step is to try and integrate this with CLAM
Posted by Domejunky